A good basketball coach will always drill into his team that the most important thing they can do is practice their fundamentals. Basics like dribbling, shooting, and moving around the court. That’s NBA Live 15’s problem in a nutshell - no matter what minor additions and improvements it makes, it doesn’t matter if it doesn’t bring the feeling of controlling the moment-to-moment basketball up to standard.
Let’s give NBA Live 15
credit where it’s due. This year’s game looks better in nearly every
way compared to last year’s, particularly during close ups. The ESPN
license, specifically the lengthy halftime report with Jalen Rose, adds a
level of authenticity, even though Mike Breen and Jeff Van Gundy’s
commentary is flatly delivered.
Animations are still stiff, though, and that causes big
issues. While slightly improved from a year ago, the controls still feel
clumsy and even unresponsive at times.And because the overall pace has been sped up, NBA Live 15 ends up feeling like NBA Jam, just without the fun of the “Boom Shakalaka!” arcadey movements and a realistic look just clash.
Light physics have been added this year, but only in
particular cases, and only within the key. For instance, the players
react to each other in a more natural way when fighting for a rebound or
taking a charge, and it looks pretty realistic. But when an animated
layup or dunk sequence is triggered, it pulls everyone into position in
an unnatural way. It makes the outcome feel predetermined.
The best part of NBA Live 15’s gameplay is working the pick
& roll, which is extremely satisfying when pulled off. You simply
hold L2 or Left Trigger to call a teammate to set a pick for you. He’ll
stay in that position as long as you hold the button, however this is
not always reliable. Based on the position of the defenders, and how the
player you’re controlling is behaving, an icon above the pick setter’s
head will dynamically change, signifying what he’s going to do next.
It’s a fantastic idea, and I really wish it worked consistently. But
improvements like this give me hope that the Live franchise is, at
least, headed in a positive direction.
Sadly, even when the pick is executed flawlessly, you’re faced with
another problem. Scoring points, the main objective in basketball, is
counterintuitive in NBA Live 15. This new shot-quality indicator is
added beneath your player’s feet, and it’s supposed to help you
visualize when you’re open and within range. But it’s too complicated to
be useful in the heat of the moment, and seems like it’s not always
accurate. I eventually got the timing down, once I figured out that the
shot-release point seems abnormally quick, and it’s not close to the
apex of the jump as you’d expect. Meanwhile, layups and dunks are still
way too easy to pull off, and too hard to stop when playing defense.The game modes from a year ago all return, with a few minor
improvements. Rising Star mode, a knockoff of NBA 2K’s MyCareer mode, is
almost identical to last year, except there are more opportunities to
improve your grade when playing within your role. But it’s still way
easier to lose points than to gain points, and it felt like I was
getting robbed. Playing as a slashing point guard, I found it nearly
impossible to come off a screen and have the computer register my shot
as an open jumper. Almost every time, even if I felt like I was wide
open, I lost points for taking a so-called “contested shot”, even though
the defender had his hands raised on the other side of the screen!The one notable difference to Dynasty mode, the dull front-office
managing Franchise mode, is the ability to jump into a simulated game at
virtually any point. That’s kinda cool. Ultimate Team, the standard
card collecting game you’ve seen a dozen times, only adds an auction
house, where you can buy or sell individual items. And Big Moments mode
still promises to add important moments from the NBA season as they
happen, like Damian Lillard’s game winning shot in the playoffs. The
thing is, the moments don’t feel as “big” as they should. After you
complete the challenge, there are no congratulatory animations, or
really anything at all. It just dumps you into a leaderboard.
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